
Here are a few screenshots of various development stages from a project I worked on with the brief that I was to create an interesting looking clock, which has some kind of unique mechanism running it.
I would also need to mix and blend some 2D elements to the animation.




I started off using basic shapes and roughly layed out my 'chain reaction' mechanism. I would later come back to make detailed models and add various textures to make them look like toy like objects.
Objects included were, toy cars, finger skateboard, mini see-saws, various toys, a jukebox and domino's.





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